Tin Hearts – 2016-. Video Game. Original Music, Sound Design, Wwise Audio Implementation.
Pure Skill – 2016. Short Film. Original Music.
Cornerstone: The Song of Tyrim – 2014-2016. Video Game. Original Music, Sound Design, FMOD Audio Implementation.
Gabriel Knight: Sins of the Fathers 20th Anniversary Edition – 2014. Video Game. Sound Design, Unity Engine Audio Implementation.
Moebius: Empire Rising – 2014. Video Game. Sound Design, Unity Engine Audio Implementation.
Lost In Nazca – 2014. Video Game. Original Music, Sound Design.
Heroine’s Quest: The Herald of Ragnarok – 2013. Video Game. Original Music.
Cognition: An Erica Reed Thriller – 2013-2014. Video Game. Sound Design, Unity Engine Audio Implementation, Dialogue Editing.
Kung Fu Superstar – 2012. Video Game. Original Music.
Space Quest: Incinerations – 2011. Video Game. Original Music.
The Silver Lining – 2011. Video Game. Sound Design.
If you are interested in licensing my music for use in film, television, video games or other media please get in touch using the information on the contact section below.
Outside of my own music releases and soundtracks I have worked extensively with various publishers and production music houses; contributing to numerous releases of production music for synchronisation usages. My music has featured in hundreds of various television, film trailers and commerical productions worldwide.
AWARDS AND HONOURS
Game Audio Network Guild – Student/Apprentice Award for Sound Design
The 10th Annual G.A.N.G Awards
2012 Game Developers Conference, San Francisco, CA
AGS Award for Best Music
Adventure Game Studios Awards – 2013 Best Music for “Heroine’s Quest: The Herald of Ragnarok”
ba. Creative Sound Design for New Media – 1st Class HonoursAcademy of Contemporary Music. 2009 – 2011 Guildford, United Kingdom
WHAT I DO
Original Music Scores & Soundtracks
Music Production & Mixing
Sound Design & Audio Editing
Game Audio Implementation (Wwise, FMOD)
matt (at) matthewchastney.com